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The default flying mounts available to TBC players fall under two classes:
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As such, gating flying by level made quest and zone design much more tractable for developers, as players are forced to actually fight their way to quest objectives, and cannot escape from mob infested areas trivially by just flying out. Blizzard put in the max level requirement so that players could not simply bypass all obstacles in their way when completing quests by flying over packs of enemies. The one exception to this is the Druid class, which will be discussed later in this guide. In TBC, flying skill has a level requirement of 70, so you must first progress through the TBC leveling content on foot before you can explore it from above.
#World of warcraft 2 person flying mounts how to#
Learning How to Fly in Burning Crusade ClassicĪcquiring Riding Skill in Burning Crusade Classic These features actively encourage players to explore each zone by flight, with detailed visual assets placed throughout each zone rather than just on pre-scripted flight paths like in vanilla.įloating rocks off the Twilight Ridge in Nagrand While the majority of quest content still occurs on land, every zone contains high level content accessible only by flying, including nodes for gathering professions, mob grinding spots, or just uniquely beautiful views of the world below.
#World of warcraft 2 person flying mounts full#
In TBC, Blizzard took full advantage of the previously underutilized third dimension, and designed Outland zones with vertical exploration in mind. The full extent of the World Tree housing Teldrassil was left to players' imaginations, circumvented by an unimaginative portal in Rut'theran Village.The network of tunnels bridging Wetlands and Dun Morogh could only be seen on scripted flight paths.Players could only traverse a few narrow trails in the Stonetalon Mountains, missing out on tons of potential content on the mountains themselves.The towering mesas of Thousand Needles could only be accessed on two levels, with the majority of the structures left unexplored.
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Even though the game itself was of course 3D, player movement (both on foot and while mounted) was restricted to the ground terrain, so the topology of each zone placed strict restrictions on where players could travel.Īs a result, the zones of vanilla WoW had a lot of missed opportunities for visual design and new content. The beauty of Azeroth had one limitation, however: the player experience when traversing each zone was two dimensional. Players often lost themselves in the lush jungles of Northern Stranglethorn, the snow covered mountain tops of Dun Morogh, the ancient forest of Ashenvale, the tranquil farms of Westfall, and many other immersive zones. When World of Warcraft first launched in 2004, one of the most lauded attributes of the game was its massive expansive world, with dozens of beautifully detailed zones peppered with unique landscapes and awe inspiring vistas. This guide provides an overview of flying in TBC, including basic flying mechanics, the variety of available flying mounts and how to acquire them, and the exclusive content that requires flying to access.Ī Whole New Dimension Unlocked in the Burning Crusade This greatly expanded the variety of content that could be introduced in the expansion, and became a staple element of all future WoW expansions. One of the exciting new features introduced with the Burning Crusade expansion is the ability for players to take to the skies on flying mounts.